Monday, October 17, 2011
Monday, September 19, 2011
Sunday, August 14, 2011
Homework for Extra Experience
EXPERIENCE WHICH CAN BE EARNED BEFORE FIRST SESSION
Character Background - Up to 4 xp
Create a convincing character background and post it here. For every 200 words of story that are written, your character gets one experience point, to a maximum of
2 xp. There are an additional 2 xp floating around for interesting ideas, amusing incidents and the number of useable adventure hooks.
Character Appearance – up to 1 xp
A written description of your character or a picture, hand-drawn, photoshopped or collaged, is worth up to 1 xp.
Create an NPC – up to 2 xp.
Create a description of somebody your character has very strong feelings about. Perhaps an enemy, a long lost love, a family member, etc. Your character gets 1xp for every 200 words written, to a maximum of 1. Providing a picture or written description of the NPC is worth an additional 1 xp.
Questionnaire - up to 3 xp
Complete a questionnaire on behalf of your character. Give as short or long an answer as you wish. The base experience point award will be 2 xp, but there will be a bonus of 1 xp for imaginative, amusing or particularly insightful answers.
1. Who is the most important person in your life?
2. Where do you want to be in 20 years time?
3. What are you most scared of?
4. What makes you happy?
5. What is your idea of a good evenings entertainment?
6. If you were not an adventurer, what would you be?
7. What item would you not live without?
8. When was the last time you cried?
9. When do you want to have children?
10. If you were an animal, what would you be?
11. What is your favorite bard song?
12. Do you prefer the town or the country? Why?
13. What was the last thing that made you laugh?
14. If made to decide, would you rather be deaf or blind? Why?
15. What is the worst thing you’ve ever done?
16. If you had to describe yourself in five adjectives, what would they be?
17. How do you want to die?
18. What is the worst thing someone has done to you?
19. Who do you admire?
20. How much is a pint of mead?
21. How old are you?
22. What was your family life like?
23. Where are you from?
24. How were you Exalted?
25. When did you meet your companions?
26. How has power changed you?
27. What do you think of mortals?
28. What motivates you to be a hero?
29. Who or what do you worship?
30. What would drive you to commit murder?
Recent History – up to 2 xp
Write about your characters thoughts of the two months leading up to the campaign. You should describe their feelings of the current situation and what positive and negative things have happened to them. Maybe they would like to comment on how your character feels about being sent to a new and strange area. You get 1 xp for every 200 words written, up to a maximum of 2 xp
Home Region - up to 3 xp.
Detail your characters homeland/village/suburb/tribe. Go crazy and do whatever you want. Up to 1 xp will be awarded for a map of the region, while up to 2 xp will be awarded for a description of the area, its local history and government, as well as a general idea of important NPC’s of the region. There is no real favoritisms displayed on the type of region you choose. Writing about a small town is worth just as much as a general country/ society overview.
Exaltation - up to 3 xp
Describe the character's Exaltation. 1 xp per 200 words, maximum 2 xp. An additional 1 xp available for coolness.
TOTAL EXPERIENCE POSSIBLE: 18 xp
EXPERIENCE WHICH CAN BE GAINED BETWEEN OTHER SESSIONS
Party Relationship - up to 1 xp.
This task can only be completed after the first session. Write a paragraph or two on how your character feels about each of the other individuals in the group. You get awarded 1 xp for every 200 words written, to a maximum of 1 xp.
Journalling - up to 4 xp
Write something describing the events of the previous session or any other session previous, provided you haven't joournalled it already. Include character reactions and such. 1 xp per 200 words, maximum 4 xp.
Repeated Assignments - Varies
Between sessions, you can repeat ONE and only ONE of the assignments in the first section of this document for the same number of xp. You can repeat any of the assignments at any time (i.e., if after the first session, you create a second NPC, you can still describe your home region after third session), and you can only gain the xp if the assignment is significantly different than any of the previous versions of the assignment (meaning that the questionnaire is unlikely to be often repeated).
TOTAL EXPERIENCE POSSIBLE: 5+ xp per inter-session period
EXPERIENCE TO BE GAINED IN PLAY
NOTE: That is a lot of experience available, especially with the cookies added atop it. Thus, I am reducing the canon xp rewards. I will note where I am changing them.
Showing Up - 1 xp
Exactly what it sounds like. Reduced from the canon 4 xp.
Stunt Award - 1 xp
Once per session, a player can opt to receive this award when the Storyteller confirms a natural three-die stunt. Players who opt to do so do NOT regain Essence or Willpower.
Story Award - 3 xp
This award is given out when the players achieve a significant story goal, either set for themselves or determined by the Storyteller. It should come down the pipe once every 4 to 7 sessions. Reduced from the canon 5 xp.
Cookies - up to 3 xp
Every player is given ONE and only ONE cookie at the beginning of every session. They may not eat this cookie. It is to give to someone who did something they thought was cool. They may NOT give it to themselves.
Food - 1 xp
If a player brings food for the group (and I mean both enough and of the right nature to be consumed by the entire group), they gain 1 xp.
TOTAL EXPERIENCE POSSIBLE: 9 xp
Sunday, July 3, 2011
Jostled Mother Mooreeffoc, God of Brakhani Butter Coffee
- ???, god of apkuth, a Brakhani noodle dish
- ???, god of pelabash, a bread stuffed with seasoned beef and fashioned into semi-circular or circular shapes and which according to regional variations is either deep fried or pan fried like pot stickers.
- ???, god of pelabnukrok, a central Summer Mountain flatbread cooked on a skillet rather than in an oven.
- ???, god of somom, a type of steamed dumpling, a heavier version of the Realm's jiaozi.
- ???, god of kuthneth, a type of cold-weather soup made with noodles and various vegetables.
- ???, god of bashart, stir-fried meat tossed with celery, carrots and fresh green chili.
- ???, god of amryug, Brakhani blood sausages with cow or sheep's blood and roasted barley flour or rice as filler
- ???, god of edkuth, a type of soup that includes beef or sheep stock along with rice, different types of Brakhani cheeses and amord which is a type of gourd-shaped Summer Mountain root.
- ???, god of kuthmast, a type of soup that uses beef or sheep stock and roasted barley flour as well as a variety of Brakhani cheeses.
- ???, god of iserd, Brakhani sweet dish using rice that is cooked in unsalted butter and mixed with raisins, amord, dates and other nuts. This dish is usually served only during Calibration.
- ???, god of yepsakh, Brakhani cookies or biscuits that are deep fried and usually made during Calibration or celebrations such as weddings. Yepsakh are fashioned into many different intricate shapes and textures. Some are sprinkled with powdered sugar while other shapes such as the donkey ear-shaped yepsakh are used for decoration.
Friday, July 1, 2011
New Scroll of Errata
Wednesday, June 29, 2011
Character Notes for Patrick's Character
- transmute poison -- inner alchemy -- anything that has effect on other things
- moves/travels through world in rhythm
- on mission of own knowledge that rest of world is not aware of
- ever transformative as with shedding of skin
- hypnotism through rhythmic undulation
- in touch with the magick of the world
- inclined to a solo mission willing to move with partnership if it is in service to the greater mission
- moving with rhythm of DNA the core fabric of creation deeper than is often seen in physical manifestation
- connected to the altered states reached through DMT and other medicinal psychotropic substance
- intrigued and not violently opposed to Fair Folk
- once Exalted voice becomes intuitive guide rather than torture
- nomadic island hermit
- mentally split
- hearing voices that were telling hi of a mission so departed from civilization
- DM gets to decide where voice is coming from
- island looking to be settled due to powerful resource on the island, I am imprisoned and tortured to get me to talk about the secret of the island, I do not give in to the torture and Exalt during it. I then trick the settlers/profiteers to leave the island and rig their ship to sink.
- Before sinking ship eat the heart of water snake use this power to rig the ship to sink -- After this am swooped out of the water by a seahawk who was sent by the Silver Faction Sidereals who were watching the island due to the Artifact -- the hawk Lunar inducts me into the Silver Pact.
- following Tkamuhi Glorious Resistance Army because in favor of their missions, although not in favor of the fact that they are an established group looking to put in place another civilization -- my mission is to aid Tkamuhi Glorious Resistance Army in fight against the Realm although then am looking to overthrow Tkamuhi Glorious Resistance Army